is canva having problems today

factorio pumpjack not working

But the ones on the left refuse to do their job. Easy to use. Just select the Well Planner from the shortcut bar (lower right). by nr2117 Mon Mar 02, 2020 4:10 pm, Post All trademarks are property of their respective owners in the US and other countries. They start at however many oil/second, but over time, drop off to 2/sec (if memory serves). I just started producing this oil field. Factorio version: 0.13 - 0.15. Best Add a Comment brucemo 7 yr. ago You have twenty refineries doing basic oil processing, which is too many. GitHub - raiguard/Krastorio2: An overhaul mod for Factorio focusing on end-game technologies and moderately increased complexity. Primarily used is transport belt, burner inserters, and other devices not powered by electricity. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Others have mentioned the degradation over time, but no one has mentioned using speed modules. posting a screen shot may confirm this. Assuming that there will be always two speed 3 modules equipped in the pumpjack and beacons, the formula for 6 beacons can be shortened: 4 + 2 * (6 * 0.5) = 10 crude oil per second. Also keep in mind that assembling machines, chemical plant and oil refinery all produce pollution also. Community-run subreddit for the game Factorio made by Wube Software. (Gives an indication what level of throughput you should expect). #1 n_bones Jun 17, 2018 @ 9:13pm Thanks its working now. Easy way to tell if your pumpjacks are connected or not: watch them for a bit and see if they all continue to animate. Hi everyone! Engineers. My question is, how many pump jacks do I need to attach to this length of pipe? Big Pumpjack - Extract from various oil patches - Factorio Mods Well Planner does the rest. #1 CC Feb 5, 2021 @ 12:03am Originally posted by knighttemplar1960: Wells eventually deplete. Copyright 2015 - 2023 Wube Software - all rights reserved. by bobucles Sun May 06, 2018 5:39 pm, Post Guys, I'm sure I had a mod, it auto placed pumpjacks, pipelines, power distribution. But the formula is confusing. It does beg the question, what is the best way to find the shortest path between any two pumpjacks (A* works but the shortest path isn't always the best solution, e.g. Factorio Prints For more information, please see our When that happens they aren't completely out of oil (they never run out) they just produce a minimal amount per unit of time. How do i get more oil out of the pumpjacks :: Factorio General Discussions by slippycheeze Mon Aug 19, 2019 6:32 pm, Post Pumpjacks can be turned on and off using the circuit network. by orzelek Sun May 06, 2018 4:20 pm, Post For 1 pumpjack on a depleted oil field with two level 3 speed modules and 6 beacons with each two level 3 speed modules: 2 * [1 + (2 * 0.5) + (6 * 0.5 * (2 * 0.5)) ] = 10 Crude oil per 1 second. Animation of different speeds of pumpjacks: one with two speed modules, one with no modules and one with two production modules. All rights reserved. Extracting oil lowers the field's yield by 1% per 300 pumpjack cycles to a minimum of 20% of the initial yield or 2 oil per second, whichever is larger. 296. Also used as a component in Electric Motors. Breaking and placing them again fixes it, untill they stop workign again. BTW: It is my second run and this game is great. Factorio is a game in which you build and maintain factories. I'm currently playing in a world with ressources set to minimum and I have a pumpjack that output less than 2 oil per second, because the initial yield is lower than 20%. I just began harvesting some uranium with my electric drill, and noticed that there is a purple progress bar: On electric mining drills that aren't working on uranium, this bar isn't here. I do spines. With this, came uranium ore. Made thanks to the Water Well mod by binbinhfr : https://mods.factorio.com/mods/binbinhfr/WaterWell. There's doesn't seem to be anything wrong. you have to put a pump facing the rail tank, and have the train at an automated stop for them to work. A Big Pumpjack that you can build above several oil patches. Here is a link to a version of the Oil Patches Organizer updated to ver 0.17. File:Pumpjack entity.png - Factorio Wiki https://mods.factorio.com/mods/binbinhfr/WaterWell. Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Oil refinery - Factorio Wiki This page was last edited on 21 June 2019, at 10:02. by i20918 Fri Dec 13, 2019 1:55 pm, Post I would swear all my previous oil fields (even smaller ones) filled the tanks much faster (at least before the field goes down to a trickle) even before adding speed modules and beacons (like in this case). by nr2117 Tue Aug 20, 2019 10:16 pm, Post Reddit, Inc. 2023. Is the fluid tanker lined up to the fluid pump and connected to it? Any idea? What ? Here's what my refinery/pumping complex looks like. I have an oil field I plan on using with 27 oil spots and a combined yield of 5428%. I will fix it as soon as I get back home. Store or use the heavy & light oil, and research Advanced Oil Processing ASAP for cracking. Basically Pumpjacks will randomy stop working. #2 Showing 1 - 2 of 2 comments Per page: 15 30 50 Factorio > New Players & Game Help > Topic Details . [0.15] Pumpjacks stop working. :: Factorio General Discussions by zOldBulldog Mon May 07, 2018 3:50 am, Post Mods introducing new content into the game. I've been able to get 900 s/m red and green and I'm starting work on blue. If pumpjack stops working few seconds after replacing it means it doesn't have a place to put the oil (internal buffer is full). It has to go somewhere. by GloinTheDark Mon Mar 23, 2020 1:38 am, Post This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. It must be placed on a shoreline of a body of water on the map, and connected to a pipe or other object that accepts liquids.It produces 1200 units of water per second. Search the tags for mining, smelting, and advanced production blueprints. With two speed module 3's the output doubles from 2 to 4 crude oil per second and even more when using additional beacons, plus another 0.5 oil per beacon per second. pumpjack slow or not working : r/factorio - Reddit It does not require electricity or fuel to operate.. Offshore pumps are frequently used to provide water for steam engines, though several crafting recipes also require water. Anyone know why my inserters aren't working? : r/factorio - Reddit Either way it's a fluid. 8 With the .15 release of Factorio, nuclear power has been added. Oil generator tweaks Issue #25 demipixel/factorio-generators diagonal is extremely annoying, and a long straight where you can have undergrounds may be . I've tried disconnecting all sorts of things, but nothing seems to work. Pumpjack_entity.png (310 310 pixels, file size: 267 KB, MIME type: image/png). All rights reserved. Looking for a mod? An underground pipe can be sent in any direction in a 2x2 square. Please post the save so we can look at pollution statistics. The Drilling Pumpjack - Factorio Mods increase pumpjack buffer - Factorio Forums Factorio All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Factorio > General Discussions > Topic Details Solar_Knight May 3, 2017 @ 3:28am [0.15] Pumpjacks stop working. Resolved Problems and Bugs; Factorio Direction; Ideas and Suggestions You could run calculations for the minimum oil/second values if you wanted, but all of your pumpjacks will produce more than that initially. If some of them stop, those ones aren't connected to the rest of the system (and have now filled up their pipes with oil). by i20918 Fri Dec 13, 2019 3:00 pm, Post If some of them stop, those ones aren't connected to the rest of the system (and have now filled up their pipes with oil). r/factorio on Reddit: How do I determine the number of pump jacks I Automating Production . I pick a middle-ish free row or column that's open, set a row of pipe down, like a mainline, and underground pipe to it from the pumpjacks. So, i have the same problem and I figured it out. Have 1 pumpjack(over 200% field) and one mining station. 0.16. Has 5 times the speed, power and size. The formula is wrong if you plug zero in for the number of Beacons. Looking for efficient setups? I don't know if this is by design or a bug in the latest build. by HurkWurk Mon May 07, 2018 3:55 pm, Powered by phpBB Forum Software phpBB Limited. (Although it's usually easier to rotate the pumpjack than U-bend the pipe.) Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections, https://mods.factorio.com/mod/Oil%20Patches%20Organizer, https://mods.factorio.com/mod/WellPlanner, https://mods.factorio.com/mod/Oil_Patch nizer-0_17. Just create one of those drilling pumpjacks and let it extracts the precious fluid from the depths of the Earth. Don't know how to use a machine? Well Planner will automatically clear the land, place pumpjacks, connect pipes, and run power lines. automatic pumpjack placement - Factorio Forums You have one disconnected underground pipe behind med pole along the vertical pipline that collects the oil. 2. adamzl 6 yr. ago. Covers the walls and tile inside with the specified tile type. [Koub] Moved to Mods>Questions, reviews and ratings. The formula is wrong if you plug zero in for the number of Beacons. Official Factorio Wiki The formula to determine the modified output is: Output of unmodified oil field * [1 + (number of modules in pumpjack * bonus from module) + (number of beacons * distribution efficiency * (number of modules in each beacon * bonus from module))]. And if so, how do I get that from the information that I have. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Also, what is the yield of that entire patch, according to the map? Notes When placing the refinery, it can be rotated, but otherwise neither input nor output tiles can be swapped in any way. Also, what is the yield of that entire patch, according to the map? However, this is incorrect, because while you can have zero Beacons and still produce positive crude, you cannot have zero pumpjacks. Krastorio 2 - Factorio Mods Sandi315 6 yr. ago. They can also output the current oil mining rate. Just create one of those drilling pumpjacks and let it extracts the precious fluid from the depths of the Earth. by Twinsen Fri Dec 13, 2019 3:39 pm, Powered by phpBB Forum Software phpBB Limited. https://wiki.factorio.com/index.php?title=Talk:Pumpjack&oldid=173972. For more information, please see our by jamiechi1 Mon Mar 23, 2020 6:35 am, Return to Questions, reviews and ratings, Powered by phpBB Forum Software phpBB Limited. Defenses - Autotorio Downloaded by: 18 users. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They have power, they just stop. The inserters on the right are supposed to feed iron to the assembling machines (which works, they just aren't moving right now because the assembling machines are full of iron), while the ones on the left are meant to feed gears. The formula to determine the modified output is: It's not like it can magically siphon off the heavy and light oil and not put that somewhere when it is processing it. Here's what my refinery/pumping complex looks like. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. by Koub Mon Mar 23, 2020 6:19 am, Post There's doesn't seem to be anything wrong. Just create one of those drilling pumpjacks and let it extracts the precious fluid from the depths of the Earth. Espaol - Latinoamrica (Spanish - Latin America). Well Planner - Factorio Mods

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